
The arrangement of numbers in a grid pattern is still extensively used to represent terrain. Before we dive into using GROME we're going to cover some common caveats that apply to most game engines. Quite often, terrain is the canvas on which content is painted, if you think about it, while you might play a game and think how great the scenery looks, you're not necessarily looking at the terrain but rather the textures, vegetation, buildings and everything else that artist has constructed around it. To create lush visuals expected from current games, we rely on a host of tools to generate content at different stages of production. Modern three-dimensional games are several orders of magnitude more complex than Sandy White's 1983 Ant Attack on the Sinclair ZX Spectrum. The technological equivalent of scratching out lines of dirt with a plough. If this sounds primitive and a lot of hard work, well it was.
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The code would then be entered (by hand) over several coffee fuelled evenings and assuming you got every number correct and didn't suffer a tape loading error you could make amazing new worlds. Back in 1983 home computers were simple enough that you could create a virtual city (made of blocks) using nothing much more than pen and paper to scratch out lines of hexadecimal code. Tools are everything in game development today. It’s a powerful addition to any production pipeline if your game needs terrain.
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You will learn how to export your landscapes to the most common 3D engines Unit圓D (PC and mobile), UDK, and Ogre3D. You will be guided through the Grome toolset to create potentially massive procedurally generated fractal landscapes, adding multiple texture layers for different seasonal effects, and adding materials for performance enhancing lighting effects. "Grome Terrain Modeling with Ogre3D, UDK, and Unit圓D" will guide you in creating new Grome terrain projects, splitting terrain into multiple zones, adding textures and ground features, and exporting your creations into a game engine. This book walks you through how to create, edit, and export terrains to Unit圓D, UDK, and Ogre3D. "Grome Terrain Modeling with Ogre3D, UDK, and Unit圓D" shows you how to get to grips with this powerful terrain construction tool. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer’s toolbox. Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task.
